TEMEL İLKELERI C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR

Temel İlkeleri C# IStructuralEquatable nerelerde kullanılıyor

Temel İlkeleri C# IStructuralEquatable nerelerde kullanılıyor

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

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Reference types (read classes) don't benefit kakım much. The IEquatable implementation does let you avoid a cast from System.Object but that's a very trivial gain. I still like IEquatable to be implemented for my classes since it logically makes the intent explicit.

Do hamiş fear because if you simply implement IEquatable the dictionary will use the strongly typed version! The nice thing is that we kind of actually already did this! So now we just have to do this:

I'm amazed that the most important reason is hamiş mentioned here. IEquatable was introduced mainly for structs for two reasons:

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm hamiş really sure if I really got it.

In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

Task oluşturmanın fiillemci üzerinde maliyeti vardır ve çok kısaca devam eden kârlemler sinein bir task kurmak genel anlamda henüz yavaş çkızılışan uygulamalara vesile olabilir.

This member is an explicit interface member implementation. It yaşama be used only when the Array instance is cast to an IStructuralEquatable interface.

Bu mimariya kadar oluşturduğumuz tüm nesnelerin Heap kısmında bulunduğunu söylemiştik. Oysa Stack kısmında struct dokumasında nesneleri tutabilmekteyiz.

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with C# IStructuralEquatable nerelerde kullanılıyor objects.

Specifically, I do hamiş know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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